CyberMotion 3D Animation Designer

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CyberMotion 3D Animation Designer

Summary: An easy to use animation program allowing you to
make your own cartoons.

The graphical user interface allows you to design complex 3D
scenes while working in multiple windows simultaneously. Just
select an object and drag it with your mouse to move, scale, rotate
or deform it in the corresponding work modes. Clearly arranged
dialogs containing visual libraries make it easy to load
prefabricated files and to modify them to your own needs. Big
preview windows in the main dialogs provide a quick overview of the
scene, so just play around and test everything. With the multiple
Undo/Redo-functions almost everything can be undone or redone,
respectively.

Create your own surfaces in the material editor or just load
and adjust one out of the materials visual library. The material
editor provides basic settings for the object’s color, reflection,
transparency, optical density, object glow and surface waves as
well as an extensive choice of procedural textures. Procedural
textures based on mathematical three dimensional structures can
simulate simple patterns, for instance a checkerboard or brick
structure, but also complex and intricate patterns to generate
marble, wood, rock or even multi layered terrain textures. Then, of
coue, you can apply bitmaps to texture your object or to control
particular object properties like reflection or trancparency. You
can mix all types of materials, even bitmaps with procedural
textures, and animate a smooth blending between different sets of
materials.

The integrated animation module offe a wide range of
possibilities combined with an intuitive interface that will allow
even beginne to master their fit steps into animation films. For
instance, simple animations can be set up with a few mouse actions,
moving or rotating objects on different time positions to their
destinations, while the program automatically records the key
positions and interpolates the steps between these keyframes.
Almost all paramete can be animated, for instance the settings for
lights, materials or the background, just by moving to the
corresponding position in time and changing a parameter. With these
simple parameter animations you can bring life to volumetric fires,
running water, moving clouds and volumetric fog or add rain and
snow to your animations.

Then there are the possibilities for hierarchical object
animation - child objects inherit movements from their parents and
follow these movements automatically, while still retaining their
freedom of movement, and therefore can still execute additional
movements independent of their parent objects. Take for example a
moving robot, that takes all his subordinated arms and joints along
with its movement - while at the same time the joints still perform
further rotations about their different joints, or gripping tongs
open and close again. For the animation of the robot arms Invee- or
Forward Kinematics can be applied, a technique that allows you too
pull at the joints of an object hierarchy in the same way, as if
you would pull at the arms of a jointed doll. Hierarchical object
animation is also the basis for the animation of characte .

Without skeletal deformation the production of modern
animation films and especially the animation of characte would be
impossible. The skin and bones technique uses a skeleton which is
subordinated to a corresponding skin object enveloping the
skeleton. Now, every time you move a bone of the skeleton, the
particular part of the skin previously assigned to that bone will
be deformed and move with the bone - the character awakes to life.
What was usually left to expensive animation studios before, you
can do now as well at home with the CyberMotion 3D-Designer.

Download:

Code:

http://yourfileplace.com/files/118669443/Cybermotion_3D_Animator_Cracked.rar.html.html

Password: sinner

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